Conversely, "Indirect-attack" units can only fire on enemy units positioned at least two tiles away. Most controllable units in Advance Wars are "Direct-attack" units, which must position themselves directly adjacent to an enemy unit in order to attack it. Additionally, any surplus HP is converted into Funds at a rate of 10% of the unit's base cost per health point. Units with less than full health can also be combined with other units of the same type when combined, the new unit's health is equal to the sum of its parents' health, up to a maximum of 10 HP. Most types of captured property restore two HP to friendly ground units positioned there at the beginning of a turn, while Seaports and Airports can repair naval and air units respectively. When a unit's HP reaches zero, it is destroyed and removed from play. Different units have varying levels of resistance to certain types of attacks. All units are initially deployed with ten hit points, which can be depleted by attacks from enemy forces. UnitsĪ variety of military units can be commanded and engaged in Advance Wars. On maps with production bases (Bases, Airports and Seaports), COs can use their available Funds to purchase additional units, as well as to repair and resupply their existing units. Each owned property grants an additional 1,000 Funds to its respective owner per turn. Only foot soldiers (Infantry and Mechs) are able to capture the five types of properties: Cities, Bases, Airports, Seaports and HQs. By strategically exploiting enemy units' weaknesses, a smaller force of units can potentially triumph over greater numbers.Ĭapturing properties is critical to a CO's war effort during most missions. Meanwhile, Anti-Air units are poor against Md Tanks while being very effective versus Bombers. For example, Medium Tanks (or "Md Tanks") can easily destroy Anti-Air units in direct combat however, Md Tanks are largely ineffective against Bombers, which can eliminate Md Tanks with ease. Similar to the Fire Emblem series, combat in Advance Wars is based around a "rock-paper-scissors" system wherein each unit type possesses certain strengths and weakness relative to other types of units. Many of the game's single-player missions have alternate primary objectives such as protecting important units, capturing a certain number of properties or destroying enemy materiel. ![]() GameplayĪdvance Wars' basic gameplay consists of two or more Commanding Officers (or COs) taking turns maneuvering their own military forces across a grid-based map in order to eliminate all opposing units or capture the enemy CO's Headquarters (HQ). Throughout the course of the campaign, the Orange Star army travels across Cosmo Land while fighting against the continent's other four factions. When Orange Star's territory is invaded by neighboring Blue Moon after a period of relative peace, players must lead Orange Star's army to repel the hostile forces and investigate the reason behind Blue Moon's sudden aggression. Storyįor Advance Wars' single-player campaign, the player is cast as a military adviser for the country of Orange Star. The game's release in Japan and Europe was delayed due to the Septemterrorist attacks in the US while Advance Wars was published in Europe the next year, it did not receive a Japanese release in any form until 2005 as part of the Game Boy Advance Wars 1+2 compilation. However, Advance Wars was never published as a standalone title in Japan. While the game utilizes many of the trappings of modern military combat, Advance Wars also features a colorful cast of characters and a lighter overall tone intended to provide players with a more approachable version of military strategy.Īlthough Advance Wars is technically another installment in Nintendo's long-running " Wars" series, it is also the first game in the franchise to be released internationally. Advance Wars is a tactical turn-based strategy game developed by Intelligent Systems and originally released for Game Boy Advance in 2001.
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